Ace Attorney Investigations: Miles Edgeworth
Also known as AAI: ME, Ace Attorney Investigations: Benjamin Hunter, Gyakuten Kenji
Ace Attorney Investigations: Miles Edgeworth is a 2009 NDS game by Capcom.
This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.
About the game
After returning from a business trip overseas, prosecutor Miles Edgeworth enters his office to discover that something has been stolen... as well as a corpse! With his faithful (but slightly dimwitted) detective partner, Dick Gumshoe, as well as his own sharp mind, this is one criminal that will regret being so brash as to cross Prosecutor Edgeworth. The crime in Edgeworth's office is but one of the numerous murders that Edgeworth will have to solve throughout the game's five chapters.
In Ace Attorney Investigations , you become Phoenix Wright's prosecuting rival, Miles Edgeworth. Unlike previous Ace Attorney games, you do not take part in courtroom battles. Instead, Investigations plays like a classical 3rd-person adventure game, where you explore crime scenes, examine various areas and talk to people. Along the way, you store items and important information in your organizer; evidence can often be examined in 3D, where you can view the item from any angle and examine specific parts. Typically, each chapter consists of a number of investigation segments where you thoroughly explore a specific area, and between them you get to explain your findings to other people and shoot down their theories.
Some places in the investigated areas can be examined in an up-close, detailed view. This often allows you to "Deduce", i.e. point out a part of the examined object that contradicts your current evidence. The game also contains an "Argument"/"Rebuttal" system, identical to the cross-examination mechanic from previous Ace Attorney games. When someone provides their "Argument" to offer their theory of how the crime happened, you then proceed to deliver a "Rebuttal", where you ask them to elaborate on specific points, and present evidence that proves a specific part of their argument false.
Learning information in dialogues or exploring specific locations in crime scenes will make Edgeworth store an idea in his memory, under a "Logic" section. When enough ideas are formed, the player can link up related ideas up to gain a better understanding of the case and progress in the game.
Edgeworth has a "life bar" which takes a hit when the player connects the wrong pieces of logic, presents wrong evidence during rebuttals, or makes some other mistake. The life bar is refilled after successful completion of an investigation segment, but if it ever runs out, Edgeworth becomes unable to continue his investigation and the game is over.
MobyGames · MobyGames API terms
Facts
- Platforms
- NDS
- First released
- 2009-05-28
- Developers
- Capcom
- Publishers
- Capcom
- Genres
- adventure video game, visual novel
- Ratings
- MobyGames score 7.9 (23 votes) · MobyGames
- Official site
- capcom.co.jp/gyakutenkenji/1/index.html
Covers and screenshots
Box, manual and cartridge scans
Front Cover (NDS · Canada, United States) Front Cover (NDS · Italy, Spain, United Kingdom) Front Cover (NDS · Austria, France, Germany, Switzerland) Front Cover (NDS · Australia) Back Cover (NDS · Canada, United States) Back Cover (NDS · Italy, Spain, United Kingdom) Back Cover (NDS · Austria, France, Germany, Switzerland) Back Cover (NDS · Australia) Media (NDS · Canada, United States) Media (NDS · Italy, Spain, United Kingdom) Media (NDS · Australia) Media (NDS · Australia) Spine/Sides (NDS · Canada, United States) Manual (NDS · Canada, United States) Manual (NDS · Canada, United States) Spine/Sides (NDS · Italy, Spain, United Kingdom) Manual (NDS · Italy, Spain, United Kingdom) Manual (NDS · Italy, Spain, United Kingdom) Spine/Sides (NDS · Australia) Manual (NDS · Australia) Manual (NDS · Australia) Extras (NDS · Australia) Extras (NDS · Australia)
Screenshots
Main menu (NDS) Similarly to previous Ace Attorney games, the backgrounds appear in the episode selection screen after you finish the specific episode. (NDS) Intro to chapter one (NDS) Just like in a police procedural, time and location. (NDS) Exploring the crime scene, Edgeworth's office. (NDS) Examining the corpse in a close-up view. (NDS) We just got a new bit of Logic. (NDS) Your Organizer contains both physical evidence and helpful notes. (NDS) Try and connect the right thought in the Logic screen. (NDS) Jacques Portsman, one hell of an obnoxious prosecutor. (NDS) Maybe Gumshoe can give us a hint? Then again, that's Gumshoe, so probably not. (NDS) Looks like we found a contradiction. (NDS) Jacques explains his point of view. (NDS) Time to rip his arguments apart. (NDS) Yep, we are definitely playing an Ace Attorney game. (NDS) Examining evidence in a 3D view. (NDS) The hallway in front of our office contains some important hints as well. (NDS) Looks like Ms. Maggey Byrde is enjoying the experience. (NDS) Time to prove your point... with evidence. (NDS) Case 2 takes place on board of an airplane. (NDS) Taking a look around the lounge, with a stewardess helping. (NDS) Ms. Teneiro won't stop until the crime is solved. (NDS) Is there something odd about the corpse? (NDS) This foreign art dealer is definitely not going to be very helpful. (NDS) Connecting two pieces of Logic. (NDS) Another old friend, Franziska von Karma, comes back for this game. (NDS) Case 3: Edgeworth finds himself delivering ransom to a kidnapper. (NDS) Who's that? (NDS) That's Kay Faraday, this game's obligatory Cheerful And Slightly Crazy Teenage Girl Sidekick. (NDS) Shi Long-Lang, a ruthless Interpol agent, and this game's equivalent to the nasty prosecutors that the Ace Attorney squared off against in previous games. (NDS) Case 3 has some rather strange witnesses. (NDS) Kay's little holographic gadget will prove very helpful in solving the puzzle. (NDS) Case 4: A flashback to Edgeworth's younger days, when he was still under Manfred von Karma's mentorship. (NDS) Attorney Calisto Yew isn't one for seriousness. (NDS) Detective Tyrell Badd is Yew's almost complete opposite in demeanor. (NDS) Meanwhile, young detective Gumshoe has nothing useful to contribute, as usual. (NDS) We get to explore the courthouse, which we could only see partially in the previous games, in detail. (NDS) Franziska was such a sweet child... okay, maybe not. (NDS) Case 5 takes place at a foreign country's embassy. (NDS) Looks like mysterious things are afoot in this embassy. (NDS) Examining the murder weapon in detail. (NDS) Looks like this case is a lot bigger than we suspected. (NDS) Case 5 is so long and convoluted that your organizer needs to be rid of no-longer-necessary evidence more than once. (NDS) Let's see if we can find something in the embassy lobby. (NDS) The game over screen. (NDS)
Releases
| Platform | Released | Regions | Publishers |
|---|---|---|---|
| NDS | 2009-05-28 | Australia, Japan, United Kingdom, United States | Capcom |
Barcodes
- 0013388320189
- 4976219029131
- 4976219036788
- 5055060942192
- 5055060942215
Where this comes from
These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.
Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.
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