Castlevania: Dawn of Sorrow
Also known as Akumajou Dracula: Sougetsu no Juujika, CV: DoS
Castlevania: Dawn of Sorrow is a 2005 NDS game by Konami.
This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.
About the game
Set one year after Castlevania: Aria of Sorrow , the first Castlevania game for the DS has you playing Soma Cruz again. While attempting to return to a normal life, Soma is attacked by the leader of a cult with the intention of reviving Count Dracula. He, as well as friends from his last adventure, are drawn to the cult's headquarters to prevent another age of darkness.
All the action takes place on the lower screen, while the top screen is used to see the map or your character's stats. Soma can still equip various kinds of weapons, armor, and monster souls, although the exact powers of the souls have changed slightly from the previous game. Instead of multiples of the same soul just taking up space, they are now necessary, as many abilities will not reach their full power unless Soma possesses nine duplicates of the soul. Yoko Belnades has set up an enchanting store inside the castle, allowing Soma to merge souls with weapons in his possession to forge more powerful weapons. The game also takes advantage of the touch screen feature to let you draw magic runes to perform powerful moves to defeat evil monsters.
For the first time in a Castlevania game, simultaneous multiplayer modes are possible. Place monsters in a series of rooms and then blaze through it with a friend over a wireless connection, either competitively or cooperatively. Trading extra souls between carts is also possible over wireless communication.
The mobile version is a fairly genuine port of the original game with a few minor differences. It adds a new, special, rare item: the lost soul vial. This item can be used if Soma dies and resurrects him. There is also the bat altar, which can be used when Soma owns the bat-form ability. Soma walks on a bat altar with the bat ability and is teleported to the linked bat altar. The inventory is strictly limited to weapons, armors, and magic spells. It is not possible to store food, life potions, or other items.
MobyGames · MobyGames API terms
Facts
- Platforms
- NDS
- First released
- 2005-08-25
- Developers
- Konami
- Publishers
- Konami
- Genres
- Metroidvania
- Ratings
- MobyGames score 8.7 (85 votes) · MobyGames
Covers and screenshots
Box, manual and cartridge scans
Front Cover (NDS · Canada, Mexico, United States) Front Cover (NDS · France, Germany, Italy, Spain, The Netherlands, United Kingdom) Front Cover (NDS · Canada, Mexico, United States) Back Cover (NDS · Canada, Mexico, United States) Back Cover (NDS · France, Germany, Italy, Spain, The Netherlands, United Kingdom) Back Cover (NDS · Canada, Mexico, United States) Media (NDS · Canada, Mexico, United States) Media (NDS · France, Germany, Italy, Spain, The Netherlands, United Kingdom) Media (NDS · Canada, Mexico, United States) Spine/Sides (NDS · Canada, Mexico, United States) Manual (NDS · Canada, Mexico, United States) Manual (NDS · Canada, Mexico, United States) Spine/Sides (NDS · France, Germany, Italy, Spain, The Netherlands, United Kingdom) Manual (NDS · France, Germany, Italy, Spain, The Netherlands, United Kingdom) Manual (NDS · France, Germany, Italy, Spain, The Netherlands, United Kingdom)
Screenshots
Title screen (NDS) Ohh no! Soma has obliterated Lord Cthulhu! (NDS) More screenshots from the "Super Action Intro" of the game. (NDS) Another intro shot, where Soma introduces Dawn of Sorrow's touch-screen gimmick. (NDS) Start menu (NDS) Right off the bat Soma gets to kill some rather impressive-looking beasties. (NDS) You aren't fooling anyone Alucard, you might as well just drop the lame Japanesation of your name and fess up. (NDS) Starting the main quest. From this point on the fact that this game takes place in the future will never enter the equation. (NDS) Fancy action lines (NDS) Battling Castlevania's staple enemy - Skeletons! (NDS) Castlevania was so much better off with stylish goth artwork rather than this manga crap. (NDS) Gahhh! Is this guy going to cause trouble again? (NDS) Slaying critters by the bus-load. (NDS) Don't forget to save your game a lot, at least early in the game. (NDS) Fighting the first boss. He's easy once you figure out what in your arsenal hurts him the most. (NDS) And this is how your in-game menu looks like. (NDS) Flying armor boss is dead and is being absorbed by the seal. (NDS) Doesn't this make you feel kinda sad? This Flying armor guy lived here - probably had a pet cat too... and now you killed him, and his cat is gonna starve to death! You bastard! (NDS) Check out the nifty 3D village in the background. (NDS) Battling a tiny poltergeist. (NDS) You might see this screen quite a bit early in the game. (NDS)
Releases
| Platform | Released | Regions | Publishers |
|---|---|---|---|
| NDS | 2005-08-25 | Australia, Belgium, France, Germany, Ireland, Japan, Spain, Sweden, The Netherlands, United Kingdom, United States | Konami |
Barcodes
- 0083717241065
- 4012927081303
- 4988602121568
Where this comes from
These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.
Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.
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