Castlevania: Order of Ecclesia
Castlevania: Order of Ecclesia is a 2008 NDS game by Konami.
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About the game
Set in the early 19th century, this installment of the long running Castlevania series takes a slight departure from the typical series storyline. A secret monastic organization, Order of Ecclesia, is charged with finding alternative ways of combating the hordes of undead summoned by the ever-returning evil lord Dracula, as the Belmont clan has apparently gone into hiding. Shanoa, a young acolyte of the Order, is chosen for her extraordinary magical abilities to wield Dominus: the ultimate spell against evil. As she is about to complete the ritual to absorb Dominus a rogue acolyte named Albus steals the three tomes containing the spell. Shanoa is then dispatched to track down Albus and return him and the spell back to the Order.
Castlevania: Order of Ecclesia changes up the formula established with Castlevania: Symphony of the Night by partially reverting to the series' action game roots, introducing a series of small, mostly linear areas connected via an overworld map. Shanoa no longer has a native attack, nor can she equip a weapon; all her actions are executed via equipping glyphs (essentially souls in the previous Castlevania games). Three glyphs can be equipped, two action glyphs and a support one, allowing for great levels of player customization, as combinations of different glyphs allow Shanoa to execute devastating combos and special attacks. The game still retains its RPG leveling up system that rewards player with experience points for killing enemies, as well as the need to find HP and MP expansion capsules occasionally hidden just off the main path of the game areas. As Shanoa rescues villagers in the game's levels they will appear in the hub town and give her quests, such as hunting down rare materials or lost cats.
The multiplayer competitive race through timed courses returns from earlier DS Castlevanias , and is playable both through Wi-Fi and wireless connections. Also available on Wi-Fi and wireless is a shop feature, allowing you to select a cat middleman to sell any extra items you have as well as browsing items that other players' cats have made available.
MobyGames · MobyGames API terms
Facts
- Platforms
- NDS
- First released
- 2008-10-21
- Developers
- Konami
- Publishers
- Konami
- Genres
- Metroidvania
- Ratings
- MobyGames score 8.4 (29 votes) · MobyGames
Covers and screenshots
Box, manual and cartridge scans
Front Cover (NDS · Canada, Mexico, United States) Front Cover (NDS · Spain, United Kingdom) Front Cover (NDS · France, Italy) Back Cover (NDS · Canada, Mexico, United States) Back Cover (NDS · Spain, United Kingdom) Back Cover (NDS · France, Italy) Media (NDS · Canada, Mexico, United States) Media (NDS · Spain, United Kingdom) Media (NDS · France, Italy) Inside Cover (NDS · Spain, United Kingdom) Inside Cover (NDS · Spain, United Kingdom) Inside Cover (NDS · Spain, United Kingdom) Spine/Sides (NDS · Spain, United Kingdom) Manual (NDS · Spain, United Kingdom) Manual (NDS · Spain, United Kingdom) Spine/Sides (NDS · France, Italy) Manual (NDS · France, Italy) Manual (NDS · France, Italy)
Screenshots
An intro shot of Shanoa - personally, I find the new art style much better than manga look of C:DS and C:PR. (NDS) Another awesome intro shot. (NDS) Drac's castle makes a comeback - yey! (NDS) Title screen. (NDS) Meet Shanoa - acolyte extraordinaire (NDS) Absorbing Dominus. Yumm! (NDS) Albus shows up and messes up the whole ritual. (NDS) Apparently the damage from Albus' attack has made Shanoa forget all her advanced skills. (NDS) Entering the monastery - note the gorgeous graphics - unfortunately - no scrolling on these screens. (NDS) Within the monastery - battling the staple enemy - Skeletons. (NDS) A teleport room. Featuring some neat sprite distortion effects. (NDS) Those darn bats - always impossible to spot! (NDS) Found the first support glyph - this one allows Shanoa to rubber band around special markers allowing for some cool aerial maneuvers. (NDS) Order of Ecclesia features some of the most beautiful backgrounds since Symphony of the Night. (NDS) A save room. (NDS) Fighting the first boss. Don't be deceived by its ease - all subsequent bosses in the game are absolute bastards. (NDS) Caught up with Albus, who mocks me, and in the best villain tradition promptly escapes. (NDS) The overworld map. New locations appear as you make your way through the game. I imagine this map will get rather crowded by the end. (NDS) You get this small village as your base of operations. Eventually you will locate and rescue more and more of its citizens, who will promptly set up shops and start charging you money... (NDS) Behold the awesome graphics of Order of Ecclesia. (NDS) And another town shot for good measure. (NDS) Stay away from those flying red monsters - once caught by one, all you can do is helplessly watch as your health is rapidly drained with not a thing you can do about it. (NDS) Ohh, you will see this screen quite a bit! (NDS)
Releases
| Platform | Released | Regions | Publishers |
|---|---|---|---|
| NDS | 2008-10-21 | Canada, Japan, United Kingdom, United States | Konami |
Barcodes
- 0083717241553
- 4012927082874
- 4988602143850
Where this comes from
These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.
Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.
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