Basic entry · NDS

Deep Labyrinth

Deep Labyrinth is a 2006 NDS game by Interactive Brains Co., Ltd..

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About the game

Deep Labyrinth is a slow-paced first person dungeon exploration game for Nintendo DS. The movement is controlled with D-pad, while all of the game’s attacks are executed through touch-screen. Deep Labyrinth’s magic system requires the player to draw symbols – Kirie on a 3x3 grid, in order to cast spells. As the game progresses, the Kirie become more and more complex, eventually requiring strings of up to 9 unique symbols.

The game is split into two chapters different enough to be separate games.

In the first chapter tells the story of a boy named Shawn, whose family is stranded on the roadside by a blown tire. His parents go off to find help, but mysteriously vanish. As it’s getting late, and a storm is approaching Shawn and the family pet – dog named Ace, seek shelter in an apparently abandoned mansion close by, but as they do, both are transported into a bizarre fantasy world. Apparently, this world is a place where unneeded human memories are sent do be erased, and as we find out – Shawn’s parents’ memories of him and each other are scheduled for deletion. This sets our hero on a quest to save his family and, perhaps discover the dark secrets of the world of memories.

The second chapter casts you as a hero mysteriously transported into an unnamed dungeon, where he soon discovers a girl trapped in a crystal. The hero has a vague recollection of once knowing the girl, but it is suggested that she died long ago. From that point on the game becomes about escaping the dungeon and saving the girl.

The two chapters are different enough to be separate games. Chapter one is fleshed out with NPCs, dialogue, and story event cutscenes, as well as a several lengthy anime FMVs, while the second chapter is much darker, and features very little in terms of story, focusing on the combat instead.

MobyGames · MobyGames API terms

Facts

Platforms
NDS
First released
2006-03-23
Developers
Interactive Brains Co., Ltd.
Publishers
Interactive Brains Co., Ltd., Atlus U.S.A., Inc., 505 GameStreet
Genres
Role-playing (RPG), 1st-person, Anime / Manga, Puzzle elements, Fantasy
Ratings
MobyGames score 6.3 (3 votes) · MobyGames

Covers and screenshots

Box, manual and cartridge scans

  • Deep Labyrinth: Front Cover (NDS · Canada, Mexico, United States)
    Front Cover (NDS · Canada, Mexico, United States)
  • Deep Labyrinth: Back Cover (NDS · Canada, Mexico, United States)
    Back Cover (NDS · Canada, Mexico, United States)
  • Deep Labyrinth: Media (NDS · Canada, Mexico, United States)
    Media (NDS · Canada, Mexico, United States)

Screenshots

  • Deep Labyrinth: A shot from the opening FMV, depicting the roadside mansion. (NDS)
    A shot from the opening FMV, depicting the roadside mansion. (NDS)
  • Deep Labyrinth: Title screen menu (NDS)
    Title screen menu (NDS)
  • Deep Labyrinth: A capter select screen from the Japanese version of the game.. just to make it interesting :) (NDS)
    A capter select screen from the Japanese version of the game.. just to make it interesting :) (NDS)
  • Deep Labyrinth: The first chapter opens with a lengthy full motion video. (NDS)
    The first chapter opens with a lengthy full motion video. (NDS)
  • Deep Labyrinth: Our hero Shawn and his pet dog Ace riding in the car with his folks. (NDS)
    Our hero Shawn and his pet dog Ace riding in the car with his folks. (NDS)
  • Deep Labyrinth: O NOEZ! (NDS)
    O NOEZ! (NDS)
  • Deep Labyrinth: Don't horror movies start like this? (NDS)
    Don't horror movies start like this? (NDS)
  • Deep Labyrinth: Knock-knock! (NDS)
    Knock-knock! (NDS)
  • Deep Labyrinth: This guy lets you know just how unwelcome you are in his world, yet he's too busy to do anything about it. (NDS)
    This guy lets you know just how unwelcome you are in his world, yet he's too busy to do anything about it. (NDS)
  • Deep Labyrinth: It's Moccho the Platypus. He's in charge of saving your progress, and cracking of really, really lame jokes. (NDS)
    It's Moccho the Platypus. He's in charge of saving your progress, and cracking of really, really lame jokes. (NDS)
  • Deep Labyrinth: The save menu (NDS)
    The save menu (NDS)
  • Deep Labyrinth: Battling a slime using stylus as a sword. (NDS)
    Battling a slime using stylus as a sword. (NDS)
  • Deep Labyrinth: A mouse! Can I kill it? Can I? Can I?... I can't? RATS! (NDS)
    A mouse! Can I kill it? Can I? Can I?... I can't? RATS! (NDS)
  • Deep Labyrinth: The place is run by friendly talking mice. (NDS)
    The place is run by friendly talking mice. (NDS)
  • Deep Labyrinth: Fighting a bee of some sort. (NDS)
    Fighting a bee of some sort. (NDS)
  • Deep Labyrinth: Learned my first magic spell. These get REALLY complex as you get further into the game. (NDS)
    Learned my first magic spell. These get REALLY complex as you get further into the game. (NDS)
  • Deep Labyrinth: Fighting another slime. The overall enemy design in Deep Labyrinth isn't all that inspired. (NDS)
    Fighting another slime. The overall enemy design in Deep Labyrinth isn't all that inspired. (NDS)
  • Deep Labyrinth: The first boss appears and gives you a song and dance of how it will destroy you. (NDS)
    The first boss appears and gives you a song and dance of how it will destroy you. (NDS)
  • Deep Labyrinth: Opening another door just to find Moccho behind it. (NDS)
    Opening another door just to find Moccho behind it. (NDS)
  • Deep Labyrinth: Remember the cool FMV at the beginning of chapter 1? This is all you get in chapter 2. (NDS)
    Remember the cool FMV at the beginning of chapter 1? This is all you get in chapter 2. (NDS)
  • Deep Labyrinth: Right off the bat you are attacked by a skeleton. (NDS)
    Right off the bat you are attacked by a skeleton. (NDS)
  • Deep Labyrinth: Err... nice modeling there... (NDS)
    Err... nice modeling there... (NDS)
  • Deep Labyrinth: Fighting the skeleton. (NDS)
    Fighting the skeleton. (NDS)
  • Deep Labyrinth: There are cellphones sticking out of walls... perhaps something to do with the fact that chapter 2 is a port of a cellphone game! (NDS)
    There are cellphones sticking out of walls... perhaps something to do with the fact that chapter 2 is a port of a cellphone game! (NDS)
  • Deep Labyrinth: About to open a door. (NDS)
    About to open a door. (NDS)
  • Deep Labyrinth: A slime draws near. (NDS)
    A slime draws near. (NDS)
  • Deep Labyrinth: I messed up! (NDS)
    I messed up! (NDS)

Data by MobyGames.com

Releases

PlatformReleasedRegionsPublishers
NDS2006-03-23Japan, United Kingdom, United StatesInteractive Brains Co., Ltd., Atlus U.S.A., Inc., 505 GameStreet

Barcodes

  • 0730865400041
  • 4560250210018

Where this comes from

These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.

Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.

  • MobyGames · MobyGames API terms · retrieved 2026-11-10

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