Deep Labyrinth
Deep Labyrinth is a 2006 NDS game by Interactive Brains Co., Ltd..
This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.
About the game
Deep Labyrinth is a slow-paced first person dungeon exploration game for Nintendo DS. The movement is controlled with D-pad, while all of the game’s attacks are executed through touch-screen. Deep Labyrinth’s magic system requires the player to draw symbols – Kirie on a 3x3 grid, in order to cast spells. As the game progresses, the Kirie become more and more complex, eventually requiring strings of up to 9 unique symbols.
The game is split into two chapters different enough to be separate games.
In the first chapter tells the story of a boy named Shawn, whose family is stranded on the roadside by a blown tire. His parents go off to find help, but mysteriously vanish. As it’s getting late, and a storm is approaching Shawn and the family pet – dog named Ace, seek shelter in an apparently abandoned mansion close by, but as they do, both are transported into a bizarre fantasy world. Apparently, this world is a place where unneeded human memories are sent do be erased, and as we find out – Shawn’s parents’ memories of him and each other are scheduled for deletion. This sets our hero on a quest to save his family and, perhaps discover the dark secrets of the world of memories.
The second chapter casts you as a hero mysteriously transported into an unnamed dungeon, where he soon discovers a girl trapped in a crystal. The hero has a vague recollection of once knowing the girl, but it is suggested that she died long ago. From that point on the game becomes about escaping the dungeon and saving the girl.
The two chapters are different enough to be separate games. Chapter one is fleshed out with NPCs, dialogue, and story event cutscenes, as well as a several lengthy anime FMVs, while the second chapter is much darker, and features very little in terms of story, focusing on the combat instead.
MobyGames · MobyGames API terms
Facts
- Platforms
- NDS
- First released
- 2006-03-23
- Developers
- Interactive Brains Co., Ltd.
- Publishers
- Interactive Brains Co., Ltd., Atlus U.S.A., Inc., 505 GameStreet
- Genres
- Role-playing (RPG), 1st-person, Anime / Manga, Puzzle elements, Fantasy
- Ratings
- MobyGames score 6.3 (3 votes) · MobyGames
Covers and screenshots
Box, manual and cartridge scans
Front Cover (NDS · Canada, Mexico, United States) Back Cover (NDS · Canada, Mexico, United States) Media (NDS · Canada, Mexico, United States)
Screenshots
A shot from the opening FMV, depicting the roadside mansion. (NDS) Title screen menu (NDS) A capter select screen from the Japanese version of the game.. just to make it interesting :) (NDS) The first chapter opens with a lengthy full motion video. (NDS) Our hero Shawn and his pet dog Ace riding in the car with his folks. (NDS) O NOEZ! (NDS) Don't horror movies start like this? (NDS) Knock-knock! (NDS) This guy lets you know just how unwelcome you are in his world, yet he's too busy to do anything about it. (NDS) It's Moccho the Platypus. He's in charge of saving your progress, and cracking of really, really lame jokes. (NDS) The save menu (NDS) Battling a slime using stylus as a sword. (NDS) A mouse! Can I kill it? Can I? Can I?... I can't? RATS! (NDS) The place is run by friendly talking mice. (NDS) Fighting a bee of some sort. (NDS) Learned my first magic spell. These get REALLY complex as you get further into the game. (NDS) Fighting another slime. The overall enemy design in Deep Labyrinth isn't all that inspired. (NDS) The first boss appears and gives you a song and dance of how it will destroy you. (NDS) Opening another door just to find Moccho behind it. (NDS) Remember the cool FMV at the beginning of chapter 1? This is all you get in chapter 2. (NDS) Right off the bat you are attacked by a skeleton. (NDS) Err... nice modeling there... (NDS) Fighting the skeleton. (NDS) There are cellphones sticking out of walls... perhaps something to do with the fact that chapter 2 is a port of a cellphone game! (NDS) About to open a door. (NDS) A slime draws near. (NDS) I messed up! (NDS)
Releases
| Platform | Released | Regions | Publishers |
|---|---|---|---|
| NDS | 2006-03-23 | Japan, United Kingdom, United States | Interactive Brains Co., Ltd., Atlus U.S.A., Inc., 505 GameStreet |
Barcodes
- 0730865400041
- 4560250210018
Where this comes from
These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.
Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.
- MobyGames · MobyGames API terms · retrieved 2026-11-10
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