Game · NGPC

Evolution: Eternal Dungeons

Also known as Shinkisekai Evolution: Hateshinai Dungeon

Evolution: Eternal Dungeons is a 2000 NGPC game by Sting and ESP.

This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.

About the game

A portable version of Evolution: The World of Sacred Device . Eternal Dungeon tells the story of the young explorer Mag Launcher and his quest for the fabled Evolutia, an item of immense power.

The basic premise of the game is to take quests in the town and then assemble your party and attempt to clear out the many dungeons in the game, grinding your characters and getting the loot and experience needed to advance the plot and buy items, equipment, and upgrades for your Cy-frame, a robotic attachment that enables Mag to enhance his combat abilities.

As expected for a portable version, the gameplay has been significantly downgraded from its original Dreamcast version. Town navigation is menu-driven and all graphics are now top-down 2D sprites, with all dungeons being pre-designed instead of randomly generated. Combat is turn-based using a menu system from which you select your actions for each party member (up to 3) and execute them, but otherwise remains unchanged.

MobyGames · MobyGames API terms

Facts

Platforms
NGPC
First released
2000
Developers
Sting, ESP
Publishers
SNK
Genres
Role-playing (RPG), Top-down, Anime / Manga, Turn-based, Fantasy

Covers and screenshots

Box, manual and cartridge scans

  • Evolution: Eternal Dungeons: Front Cover (NGPC · Japan)
    Front Cover (NGPC · Japan)
  • Evolution: Eternal Dungeons: Back Cover (NGPC · Japan)
    Back Cover (NGPC · Japan)

Screenshots

  • Evolution: Eternal Dungeons: The Main Menu. (NGPC)
    The Main Menu. (NGPC)
  • Evolution: Eternal Dungeons: The game throws you into battle right from the start. (NGPC)
    The game throws you into battle right from the start. (NGPC)
  • Evolution: Eternal Dungeons: The English translation hasn't been proofread well. (NGPC)
    The English translation hasn't been proofread well. (NGPC)
  • Evolution: Eternal Dungeons: Failed again. (NGPC)
    Failed again. (NGPC)
  • Evolution: Eternal Dungeons: Travelling in the city. (NGPC)
    Travelling in the city. (NGPC)
  • Evolution: Eternal Dungeons: Choosing a mission. (NGPC)
    Choosing a mission. (NGPC)
  • Evolution: Eternal Dungeons: Unlike Pokemon, in this game, your rival has a crush on you. (NGPC)
    Unlike Pokemon, in this game, your rival has a crush on you. (NGPC)
  • Evolution: Eternal Dungeons: No comment. (NGPC)
    No comment. (NGPC)
  • Evolution: Eternal Dungeons: The maps are quite simplistic. (NGPC)
    The maps are quite simplistic. (NGPC)
  • Evolution: Eternal Dungeons: Here's the first floor of a dungeon. (NGPC)
    Here's the first floor of a dungeon. (NGPC)
  • Evolution: Eternal Dungeons: The in-game menu. (NGPC)
    The in-game menu. (NGPC)
  • Evolution: Eternal Dungeons: You can talk to your party members, but, unfortunately, instead of character interaction, you'll only get tips on how to play. (NGPC)
    You can talk to your party members, but, unfortunately, instead of character interaction, you'll only get tips on how to play. (NGPC)
  • Evolution: Eternal Dungeons: The maps really are nothing to write home about. (NGPC)
    The maps really are nothing to write home about. (NGPC)
  • Evolution: Eternal Dungeons: When you fall in battle, you don't die. Society rescues you and charges you for the rescue. (NGPC)
    When you fall in battle, you don't die. Society rescues you and charges you for the rescue. (NGPC)

Data by MobyGames.com

Releases

PlatformReleasedRegionsPublishers
NGPC2000palSNK

Barcodes

  • 4964808601684
  • 4964808650033

Where this comes from

These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.

Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.

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