James Pond 2: Codename: RoboCod
Also known as James Pond II, James Pond II: Codename: RoboCod, James Pond: Codename: RoboCod, RoboCod, Robocod: James Pond II, Super James Pond, Super James Pond II
James Pond 2: Codename: RoboCod is a 1993 Amiga, C64, DOS, GB, GBA, GG, MD, MS, NDS, PS1, PS2, PS3, PSP, SNES, Switch game by Vectordean Ltd..
This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.
About the game
In his second adventure, James Pond must retrieve the toys Dr. Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.
The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy, and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub-levels), a boss must be faced.
MobyGames · MobyGames API terms
Facts
- First released
- 1993
- Developers
- Vectordean Ltd.
- Publishers
- Ocean Software Ltd.
- Genres
- Action, Side view, 2D scrolling, Platform
- Ratings
- MobyGames score 7.4 (111 votes) · MobyGames
Covers and screenshots
Box, manual and cartridge scans
Screenshots
Title screen (GB) Just like the SNES version, the Game Boy port is called "Super James Pond", and not "James Pond 2: Codename Robocod" or a variation of the latter. (GB) Start (GB) First stage (GB) James is very flexible with his robotic suit. Certain cannot be reached without using this feature. (GB) Climbing along the ceiling. (GB) An enemy was hidden in that box. (GB) In order to use the exit, we must first find and disarm all booby-trapped penguins. (GB) We can also fly if we find wings. (GB) Card birds are attacking! (GB) All levels are accessed through doors in a castle. The doors to higher levels only unlock if we finish all lower stages before. (GB) Level statistics (GB) The first boss: A giant teddy. (GB) A large head of James marks levels already completed. (GB) Level 2 (GB) Many enemies are toys, like this train. (GB) Avoid the bullets. (GB) The second boss: The teddy again, he only takes more hits this time. (GB) This stage looks quite minimalistic. (GB) A bonus stage. (GB) This level's architecture is made from board games. (GB) Cards whose back is visible are hidden gaps. (GB) Chess figures. (GB) The third boss: The teddy AGAIN! I'm not making this up. (GB) In this level you can see the product placement for Penguin Biscuits. (GB)
Releases
| Platform | Released | Regions | Publishers |
|---|---|---|---|
| Amiga | 1991 | — | — |
| MD | 1991 | — | — |
| C64 | 1992 | — | — |
| DOS | 1993 | — | — |
| GB | 1993 | United Kingdom | Ocean Software Ltd. |
| GG | 1993 | — | — |
| MS | 1993 | — | — |
| SNES | 1993 | — | — |
| PS1 | 2003 | — | — |
| GBA | 2004 | — | — |
| NDS | 2005-12-08 | — | — |
| PS2 | 2006 | — | — |
| PS3 | 2011-03-09 | — | — |
| PSP | 2011-03-09 | — | — |
| Switch | 2019-03-21 | — | — |
Where this comes from
These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.
Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.
- MobyGames · MobyGames API terms · retrieved 2026-11-10
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