Basic entry · Amiga

James Pond 2: Codename: RoboCod

Also known as James Pond II, James Pond II: Codename: RoboCod, James Pond: Codename: RoboCod, RoboCod, Robocod: James Pond II, Super James Pond, Super James Pond II

James Pond 2: Codename: RoboCod is a 1993 Amiga, C64, DOS, GB, GBA, GG, MD, MS, NDS, PS1, PS2, PS3, PSP, SNES, Switch game by Vectordean Ltd..

This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.

About the game

In his second adventure, James Pond must retrieve the toys Dr. Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.

The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy, and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub-levels), a boss must be faced.

MobyGames · MobyGames API terms

Facts

Platforms
Amiga, C64, DOS, GB, GBA, GG, MD, MS, NDS, PS1, PS2, PS3, PSP, SNES, Switch
First released
1993
Developers
Vectordean Ltd.
Publishers
Ocean Software Ltd.
Genres
Action, Side view, 2D scrolling, Platform
Ratings
MobyGames score 7.4 (111 votes) · MobyGames

Covers and screenshots

Box, manual and cartridge scans

  • James Pond 2: Codename: RoboCod: Media (GB · United Kingdom)
    Media (GB · United Kingdom)

Screenshots

  • James Pond 2: Codename: RoboCod: Title screen (GB)
    Title screen (GB)
  • James Pond 2: Codename: RoboCod: Just like the SNES version, the Game Boy port is called "Super James Pond", and not "James Pond 2: Codename Robocod" or a variation of the latter. (GB)
    Just like the SNES version, the Game Boy port is called "Super James Pond", and not "James Pond 2: Codename Robocod" or a variation of the latter. (GB)
  • James Pond 2: Codename: RoboCod: Start (GB)
    Start (GB)
  • James Pond 2: Codename: RoboCod: First stage (GB)
    First stage (GB)
  • James Pond 2: Codename: RoboCod: James is very flexible with his robotic suit. Certain cannot be reached without using this feature. (GB)
    James is very flexible with his robotic suit. Certain cannot be reached without using this feature. (GB)
  • James Pond 2: Codename: RoboCod: Climbing along the ceiling. (GB)
    Climbing along the ceiling. (GB)
  • James Pond 2: Codename: RoboCod: An enemy was hidden in that box. (GB)
    An enemy was hidden in that box. (GB)
  • James Pond 2: Codename: RoboCod: In order to use the exit, we must first find and disarm all booby-trapped penguins. (GB)
    In order to use the exit, we must first find and disarm all booby-trapped penguins. (GB)
  • James Pond 2: Codename: RoboCod: We can also fly if we find wings. (GB)
    We can also fly if we find wings. (GB)
  • James Pond 2: Codename: RoboCod: Card birds are attacking! (GB)
    Card birds are attacking! (GB)
  • James Pond 2: Codename: RoboCod: All levels are accessed through doors in a castle. The doors to higher levels only unlock if we finish all lower stages before. (GB)
    All levels are accessed through doors in a castle. The doors to higher levels only unlock if we finish all lower stages before. (GB)
  • James Pond 2: Codename: RoboCod: Level statistics (GB)
    Level statistics (GB)
  • James Pond 2: Codename: RoboCod: The first boss: A giant teddy. (GB)
    The first boss: A giant teddy. (GB)
  • James Pond 2: Codename: RoboCod: A large head of James marks levels already completed. (GB)
    A large head of James marks levels already completed. (GB)
  • James Pond 2: Codename: RoboCod: Level 2 (GB)
    Level 2 (GB)
  • James Pond 2: Codename: RoboCod: Many enemies are toys, like this train. (GB)
    Many enemies are toys, like this train. (GB)
  • James Pond 2: Codename: RoboCod: Avoid the bullets. (GB)
    Avoid the bullets. (GB)
  • James Pond 2: Codename: RoboCod: The second boss: The teddy again, he only takes more hits this time. (GB)
    The second boss: The teddy again, he only takes more hits this time. (GB)
  • James Pond 2: Codename: RoboCod: This stage looks quite minimalistic. (GB)
    This stage looks quite minimalistic. (GB)
  • James Pond 2: Codename: RoboCod: A bonus stage. (GB)
    A bonus stage. (GB)
  • James Pond 2: Codename: RoboCod: This level's architecture is made from board games. (GB)
    This level's architecture is made from board games. (GB)
  • James Pond 2: Codename: RoboCod: Cards whose back is visible are hidden gaps. (GB)
    Cards whose back is visible are hidden gaps. (GB)
  • James Pond 2: Codename: RoboCod: Chess figures. (GB)
    Chess figures. (GB)
  • James Pond 2: Codename: RoboCod: The third boss: The teddy AGAIN! I'm not making this up. (GB)
    The third boss: The teddy AGAIN! I'm not making this up. (GB)
  • James Pond 2: Codename: RoboCod: In this level you can see the product placement for Penguin Biscuits. (GB)
    In this level you can see the product placement for Penguin Biscuits. (GB)

Data by MobyGames.com

Releases

PlatformReleasedRegionsPublishers
Amiga1991——
MD1991——
C641992——
DOS1993——
GB1993United KingdomOcean Software Ltd.
GG1993——
MS1993——
SNES1993——
PS12003——
GBA2004——
NDS2005-12-08——
PS22006——
PS32011-03-09——
PSP2011-03-09——
Switch2019-03-21——

Where this comes from

These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.

Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.

  • MobyGames · MobyGames API terms · retrieved 2026-11-10

Product names and trademarks belong to their owners. Retroable is independent and is not affiliated with any console maker.