Knights in the Nightmare
Knights in the Nightmare is a 2008 NDS, PSP, Switch game by Sting, Inc..
This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.
About the game
A great war once raged across the land with many a valiant knight falling on the field of battle. In the end, the evil forces have prevailed, and have since taken over and corrupted the once great kingdom. On a stormy night a Wisp is awakened by a strange armored maiden. The wisp holds the memories of the war, and is now seeking all the valiant dead to be brought back to the world of the living in order to complete their mission and take back the land that was once theirs.
Knights in the Nightmare can be considered a tactical role-playing game, though it features a number of gameplay elements unusual for the genre. The game is almost entirely stylus-controlled on Nintendo DS, and combines an active-time turn-based combat, somewhat reminiscent of Final Fantasy as well as real-time strategy games, with bullet-hell shoot 'em up-like sequences, relying on a set of unorthodox requirements for the successful completion of its battles.
Once in the field of battle the player controls the Wisp who can cause the spirits of fallen heroes inhabiting the area to temporarily reconstitute into their physical form and do battle with monsters that now roam the land. The player can recruit those warriors permanently into their party by seeking out objects that meant something to them while they were alive.
The game features a robust character customization system that includes many classes of units, multiple jobs per each unit class, and a soul transplant system that allows the player to transfer part of the attributes of a character into another, more or less well depending on the poured soul's degree of loyalty, as well as the existence of a relationship between the two characters and the nature of it.
MobyGames · MobyGames API terms
Facts
- First released
- 2008-09-25
- Developers
- Sting, Inc.
- Publishers
- Sting, Inc., Atlus U.S.A., Inc.
- Genres
- Role-playing (RPG), Strategy / tactics, Isometric, Anime / Manga, Real-time, Turn-based, Fantasy
- Ratings
- MobyGames score 7.7 (15 votes) · MobyGames
Covers and screenshots
Box, manual and cartridge scans
Screenshots
Yap - these guys just don't make ordinary games... (NDS) An intro shot: Armored Maiden is obliterating some of the evil knights (NDS) Part of the intro story. Note - the mess on the bottom screen is intentional and is NOT a product of bad emulation. (NDS) Another intro shot - Armored Maiden kneeling in front of some giant monument. (NDS) Intro shot. Obliterating evil in style. (NDS) Intro shot. More awesome magical gee-wiz. (NDS) Intro shot. Another enticingly beautiful additive alpha effect. (NDS) The title screen. (NDS) If you try to begin the game without completing any of the tutorial first, the game and I strongly recommends that you do. (NDS) Beginning with the basics. (NDS) And then onto the crazy bullet-hell part... (NDS) The game also allows you to flip the plain of reality from Law to Chaos - that alters the attack patterns of all classes. (NDS) ...and this is only the very, very basic stuff without which you wouldn't even know what the game wants from you. (NDS) Now THAT'S what I'm talking about! Additive alpha FTW! (NDS) More active tutorial. (NDS) ..and once you are done with the most basic "First Steps" part of the tutorial, the game really piles it on - another 5-6 pages of tutorials! (NDS) Introducing the classes. (NDS) The armored maiden introduces herself. (NDS) And this is how you attack... (NDS) Once you are done with the "First Steps" and the "Tutorial" tutorials, there is still the "Hints" section that is still part of the required reading if you want to have any clue of what to do. (NDS) Since at this point I was probably more confused than before I started, guess which difficulty I picked?: ) (NDS) And so the game starts with the Armored Maiden summoning the Wisp. (NDS) Another piece of flavor text. (NDS) Scene 1. GO! (NDS) These two are tracking the armored maiden (NDS) The wisp awakens just to be promptly ambushed by some heroic-wisp-eating monsters. (NDS) And so the battle starts. (NDS) Before going into the battle the player is supposed to equip four weapons - choose wisely, as you can't change them during the battle. (NDS) Before the battle you are also shown the layout of the field, class and strength of the enemy and all the possible hero spirit summon points, as well as the dead warriors inhabiting the current field. (NDS) The battle starts - my first one was a dismal failure. (NDS) Game paused... sort of. (NDS) A testament to my complete initial lack of understanding of this game's mechanics. (NDS) Each battle is capped off with a monster slot machine that picks the beasts you will fight the next time. (NDS) Recruited my first warrior spirit. (NDS) Certainly getting better! (NDS) Finished my first scene. (NDS) "You are TERMINATED!" (NDS) The scene summary. (NDS) The warrior spirit is brought back to the world of the living, and now joins my party. (NDS) And now his sad story is replayed. (NDS) Finally - you can save. (NDS) Bwaahh - my inner designer is currently screaming in protest to the impossible mess that is this screen: ) (NDS)
Releases
| Platform | Released | Regions | Publishers |
|---|---|---|---|
| NDS | 2008-09-25 | Japan, United States | Sting, Inc., Atlus U.S.A., Inc. |
| PSP | 2010-04-22 | — | — |
| Switch | 2022-04-07 | — | — |
Barcodes
- 0730865400331
- 4933438001270
Where this comes from
These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.
Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.
- MobyGames · MobyGames API terms · retrieved 2026-11-11
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