Gargoyle's Quest II
Also known as Gargoyle's Quest II: The Demon Darkness, Makaimura Gaiden: The Demon Darkness, Red Arremer II
Gargoyle's Quest II is a 1992 GB, 3DS, NES, Wii U game by Capcom.
This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.
About the game
Gargoyle’s Quest II is an action-adventure game and a prequel to Gargoyle's Quest , following Firebrand before the events of the original Game Boy title. A mysterious Black Light has spread across the Ghoul Realm, draining the land of its magic and leaving destruction in its wake. Firebrand, a young gargoyle training to become a warrior, leaves his home in Etruria to discover the source of the disaster and prevent the realm’s collapse.
Gameplay alternates between overhead adventure sequences and side-scrolling action stages. On the world map and within towns, Firebrand travels between locations, enters buildings, speaks with inhabitants, gathers information, and receives items needed to open new routes and advance the story. He can also collect vials that serve as currency for purchasing useful supplies. Passwords provided by certain characters allow progress to be resumed later.
Caves, castles, bridges, and other dangerous areas are presented as action stages filled with enemies, traps, environmental hazards, and bosses. Firebrand can jump, cling to most walls, and extend a jump into a limited-duration horizontal flight. His movement therefore depends on carefully judging distances, conserving flight time, and moving between walls and platforms.
Firebrand begins with a basic fireball attack and gradually acquires additional forms of magic. These include powers that destroy certain barriers, make hazardous surfaces safe to cling to, create temporary platforms, or inflict greater damage on enemies. Only one type of magic can be equipped at a time, requiring the player to switch abilities according to the obstacle or opponent ahead.
Progression is tied to enchanted items that increase Firebrand’s maximum health, jumping ability, and flight duration, allowing him to survive more damage and reach previously inaccessible areas. The combination of exploration, equipment upgrades, specialized magic, and action-platforming gives the game light role-playing elements alongside its arcade-style stages.
The Game Boy version, released as Makaimura Gaiden: The Demon Darkness , is an enhanced adaptation of the NES game rather than a direct conversion. It includes two additional action stages and two extra abilities: a homing projectile and an astral projection technique that allows Firebrand to scout nearby areas. The Nintendo 3DS and Wii U releases instead reproduce the original NES version through Virtual Console emulation, adding system-level features such as restore points and suspended play but not the Game Boy version’s additional content.
MobyGames · MobyGames API terms
Facts
- First released
- 1992-07-17
- Developers
- Capcom
- Publishers
- Capcom
- Genres
- Metroidvania
- Ratings
- MobyGames score 7.7 (18 votes) · MobyGames
Covers and screenshots
Box, manual and cartridge scans
Releases
| Platform | Released | Regions | Publishers |
|---|---|---|---|
| NES | 1992-07-17 | JP, north-america, pal, world | Capcom |
| GB | 1993-04-16 | JP | Capcom |
| 3DS | 2014-03-05 | — | — |
| Wii U | 2014-05-21 | — | Capcom |
Barcodes
- 4976219034678
Where this comes from
These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.
Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.
- MobyGames · MobyGames API terms · retrieved 2026-11-10
- Wikidata · CC0 · retrieved 2026-11-07
- Wikipedia game list · CC BY-SA 4.0 · retrieved 2026-11-06
- Wikipedia game list · CC BY-SA 4.0 · retrieved 2026-11-05
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