Mega Man ZX
Also known as Rockman ZX
Mega Man ZX is a 2006 NDS game by Inti Creates.
This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.
About the game
Many years after the events in the Mega Man Zero series, humans and Reploids (humanoid robots) have at last found peace. Two humans, Vent and Aile, work for a delivery company called Giro Express. After being ambushed during a delivery, they come in contact with something called 'biometal', which transforms them into the Maverick Hunter, X. Using their new powers, they decide to work for a group called "The Guardians", who protect civilians from Maverick attacks.
Mega Man ZX is a side scrolling platformer for the Nintendo DS. While the gameplay is similar to the Mega Man X series, in that you find powerups to increase your health meter, gain subtanks to store surplus energy when needed, and gain new abilities such as swimming and flight through acquiring boss powers, the art style is more similar to the Mega Man Zero series of games.
As players progress through the game, they gain the power of different types of "biometal", which gives them robotic weaponry and abilities. Different situations require different biometal suits, and sometimes (such as in civilian areas), it's best to return to your human form so that you can make your way through areas without being hassled. New models of biometal can be acquired from boss enemies. While you can hit their weak spots for more damage, it's actually beneficial not to, as the more damage you do to the weak spot results in more repairs that you need to make to the biometal later.
MobyGames · MobyGames API terms
Facts
- Platforms
- NDS
- First released
- 2006-07-06
- Developers
- Inti Creates
- Publishers
- Capcom
- Genres
- action game
- Ratings
- MobyGames score 7.3 (17 votes) · MobyGames
Covers and screenshots
Box, manual and cartridge scans
Front Cover (NDS · Canada, Mexico, United States) Front Cover (NDS · France, Germany, United Kingdom) Front Cover (NDS · Italy, Spain, United Kingdom) Front Cover (NDS · Japan) Back Cover (NDS · Canada, Mexico, United States) Back Cover (NDS · France, Germany, United Kingdom) Back Cover (NDS · Italy, Spain, United Kingdom) Back Cover (NDS · Japan) Media (NDS · Canada, Mexico, United States) Media (NDS · Italy, Spain, United Kingdom) Media (NDS · Japan) Spine/Sides (NDS · Italy, Spain, United Kingdom) Manual (NDS · Italy, Spain, United Kingdom) Manual (NDS · Italy, Spain, United Kingdom)
Screenshots
A brand new (back in the day, that is) DS Megaman game. (NDS) I feel like VENTing. (NDS) Thanks for letting me know. Since this image actually DOESN'T let me see anything. (NDS) 'The package'. Giving us a sense of mystery right from the get go. Unusual for a platformer. (NDS) That would be pretty helpful, since the game just started and this looks like a freaking huge boss. (NDS) Ax6gh. (NDS) Big mouth vs my small body. Don't like the odds of that. (NDS) And here we go, starting off in this very colorful forest. (NDS) If enemies annoy you too much, just GLOW on them. (Actually, don't, it's not really the best available option. Kill them instead.) (NDS) Always be careful around spinning, cutting things. (NDS) When huge, red warning signs appear, you'd better pay heed. (NDS) No mercy on giant snakes. (NDS) Well, she is kind of a BABE. Of course everyone's worried. People just don't care about the ugly ones. (NDS) Check those missions regularly. Maybe you'll find a not-boring one eventually... (NDS) Wait, are we at the Zoo or something. That shit looks like a giraffe. And we've just killed a snake before. (NDS) Never trust an AREA C-1. (NDS) Just a guy who likes geeky girls in glasses. (NDS) The famous stair climbing, popularized since the first Megaman game on the NES. (NDS) The also famous wall-grabing, which came much later in the series. (NDS) Starting missions is the important part. Nevermind about actually FINISHING them. (NDS) There's even miners in this game. Inside... who would've guessed... mines. (NDS) Dash away from these noisy alarms. (NDS) You never know what you're going to find on the other side... (NDS) ... but CERTAIN DEATH is almost always a possibility. (NDS) The backgrounds in this game can be pretty jaw-dropping. Just look at those clouds. (NDS) Nothing like powering up to start off the day in a good mood. (NDS) Wait, where the hell are you going... OFF SCREEN! (NDS) "Multi-image thingy". (NDS) Stylistic menu, worthy of a cyberpunk setting like this one. (NDS) Funny how this 'transporter' is kind of similar to the machine in the movie 'The Fly'. Just hope the same mutation doesn't occur here. (NDS)
Releases
| Platform | Released | Regions | Publishers |
|---|---|---|---|
| NDS | 2006-07-06 | Australia, Japan, United States | Capcom |
Barcodes
- 0013388320059
- 4976219019859
Where this comes from
These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.
Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.
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