Ms. Pac-Man
Also known as Arcade Game Series: Ms. Pac-Man, Crazy Otto, Miss Pac-Man, Mrs. Pac-Man, Pac-Woman, Super Pac-Man
Ms. Pac-Man is a 1993 2600, 7800, C64, GB, GG, Lynx, MD, MS, NES, PC, PS4, SNES, X360, Xbox, XB1, ZX game by General Computer Corporation and Midway Mfg. Co..
This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.
About the game
Ms. Pac-Man is a maze-chase game and follow-up to Pac-Man . The player guides Ms. Pac-Man through a series of maze layouts, eating dots and bonus fruit while avoiding four ghosts. A round ends when all dots are cleared, and a life is lost if any ghost touches Ms. Pac-Man. The game has no conventional ending, instead continuing through increasingly difficult rounds until the player runs out of lives.
Core play centers on navigating corridors efficiently, managing risk around corners, and using the maze’s side tunnels to outmaneuver the pursuing ghosts. Four large Power Pellets are positioned near the corners of each maze. Eating a Power Pellet temporarily turns the ghosts blue, allowing Ms. Pac-Man to eat them for points in a progression of 200, 400, 800, and 1,600. The duration of the effect shortens as stages advance, and later rounds reduce or remove the ghosts’ vulnerability.
Compared to Pac-Man , Ms. Pac-Man features four different maze designs that appear across the game’s stage order. Each maze affects route planning through changes in corridor layout, corner placement, dead ends, and tunnel positions. Side tunnels can slow ghosts and provide escape routes, but their usefulness varies by layout, making strategies that work in one maze less reliable in another.
Ghost behavior combines pursuit and dispersal patterns with movement that is less predictable than in the earlier game. The four ghosts retain individual identities: Blinky, Pinky, Inky, and Sue, with Sue replacing Clyde. Their paths can vary based on player position, timing, and maze configuration, encouraging improvisation rather than reliance on fixed patterns.
Bonus fruit behave differently from the static bonus items in Pac-Man . A fruit enters the maze during play, moves through the corridors, and exits if not collected. Fruit types change as the game progresses and award different point values when eaten.
Play proceeds through a sequence of stages that rotate between the distinct maze layouts, with brief comedic intermissions depicting Ms. Pac-Man’s relationship with Pac-Man and the arrival of Junior. The game includes single-player and alternating two-player modes, adjustable bonus-life thresholds in some versions, and increasing difficulty across rounds as ghost speed rises and Power Pellet effects diminish.
Over the years, Ms. Pac-Man has been released on numerous platforms, each with small variations. The original arcade game featured four distinct maze layouts and animated intermissions, while some early home conversions simplified the visuals, altered maze details, or reduced features due to hardware limitations. Later home versions, including the Sega Genesis and Super Nintendo releases, retained multiple mazes and added simultaneous two-player options. Later compilations and digital re-releases, including Arcade Game Series: Ms. Pac-Man , generally preserved the arcade layouts while adding features such as high-score saving, display options, or other platform-specific settings. Portable versions often redesigned, rescaled, or scrolled the mazes to fit smaller screens, while mobile phone editions adapted the controls for phone keypads or touch screens. Despite these differences, the core mechanics have remained consistent across most adaptations.
MobyGames · MobyGames API terms
Facts
- First released
- 1993-10
- Developers
- General Computer Corporation, Midway Mfg. Co.
- Publishers
- Namco Hometek Inc.
- Genres
- Action, Top-down, Fixed / flip-screen, Arcade
- Ratings
- MobyGames score 7.1 (377 votes) · MobyGames
Covers and screenshots
Box, manual and cartridge scans
Front Cover (GB · United States) Back Cover (GB · United States) Media (GB · United States) Manual (GB · United States) Manual (GB · United States)
Screenshots
Releases
| Platform | Released | Regions | Publishers |
|---|---|---|---|
| 2600 | 1983-02 | — | — |
| C64 | 1984 | — | — |
| ZX | 1985-12 | — | — |
| 7800 | 1986-05 | — | — |
| Lynx | 1990 | — | — |
| NES | 1990 | — | — |
| MD | 1991 | — | — |
| MS | 1991 | — | — |
| GB | 1993-10 | United States | Namco Hometek Inc. |
| GG | 1995 | — | — |
| SNES | 1996-08-01 | — | — |
| Xbox | 2004-11-04 | — | — |
| X360 | 2007-01-10 | — | — |
| PC | 2016-04-20 | — | — |
| PS4 | 2016-04-20 | — | — |
| XB1 | 2016-04-20 | — | — |
Barcodes
- 0722674020312
Where this comes from
These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.
Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.
- MobyGames · MobyGames API terms · retrieved 2026-11-10
Product names and trademarks belong to their owners. Retroable is independent and is not affiliated with any console maker.