Game · 2600

Pac-Man

Also known as Arcade Archives: Pac-Man, Arcade Game Series: Pac-Man, Dobişko, Jelly Monsters, NES Classics: Pac-Man, Pac - Man, PacMan, Puck-Man

Pac-Man is a 1980 2600, 7800, Amiga, C64, GB, GBA, GBC, GG, INTV, MSX, 3DS, NES, NGPC, PC, PS4, PSP, SNES, Switch, Wii, Wii U, X360, XB1, ZX game by Namco.

This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.

About the game

Pac-Man is a maze-chase arcade game with single-player and alternating two-player modes. The player controls Pac-Man, a yellow circular character who must navigate an enclosed maze while eating small dots scattered along its paths. The objective in each stage is to clear the maze of all dots while avoiding four ghosts that pursue Pac-Man through the corridors. As the player progresses, the maze layout remains the same, but the game becomes more difficult as ghost behavior, speed, and vulnerability periods change. The maze also includes side tunnels that connect the left and right edges of the screen. These tunnels can be used to escape danger, as ghosts move more slowly through them than Pac-Man.

The four ghosts each follow distinct movement patterns that affect how they chase the player. Blinky, the red ghost, tends to pursue Pac-Man directly. Pinky, the pink ghost, attempts to position itself ahead of Pac-Man. Inky, the blue ghost, uses a more complex pattern based partly on Pac-Man’s position and Blinky’s location, making its movement less predictable. Clyde, the orange ghost, alternates between approaching Pac-Man and moving away or patrolling. Their movement also alternates between periods of pursuit and brief scatter phases, during which they retreat toward different corners of the maze before resuming the chase. Contact with any ghost while it is dangerous costs Pac-Man a life, and the game ends when all lives are lost.

To counter the ghosts, four large Power Pellets are positioned near the corners of the maze. Eating one temporarily turns the ghosts blue, allowing Pac-Man to eat them for bonus points. Eating multiple ghosts during the same Power Pellet awards increasing points, encouraging the player to turn pursuit into a scoring opportunity. Eaten ghosts return as eyes to the central ghost house, where they regenerate and resume pursuit. Bonus items, usually represented by fruit or other objects, appear below the ghost house during certain stages and award additional points if collected. Depending on the version or settings, an extra life may be awarded after reaching a specified score.

The game offers continuous play with no conventional ending. After certain stages, short comedic intermissions show Pac-Man and the ghosts in brief chase scenes, serving as lighthearted rewards between rounds. As the player advances, the ghosts become more dangerous, the Power Pellet effect shortens, and eventually the ghosts no longer turn blue. In the original arcade version, play eventually reaches a famous split-screen error on the 256th board, where part of the maze becomes corrupted and the stage cannot be completed normally.

Pac-Man has been released on numerous arcade, computer, console, handheld, mobile, and digital platforms under a variety of titles and collections. Some versions closely preserve the original arcade gameplay, while others adapt the graphics, sound, controls, display options, or bonus features to suit their platforms. Early home conversions often simplified the graphics, sound, maze proportions, or ghost behavior because of hardware limitations, while later re-releases more closely emulate the arcade version.

MobyGames · MobyGames API terms

Facts

Platforms
2600, 7800, Amiga, C64, GB, GBA, GBC, GG, INTV, MSX, 3DS, NES, NGPC, PC, PS4, PSP, SNES, Switch, Wii, Wii U, X360, XB1, ZX
First released
1980-05-22
Developers
Namco
Publishers
Namco, Midway Games
Genres
maze video game
Ratings
MobyGames score 7.2 (568 votes) · MobyGames

Covers and screenshots

Box, manual and cartridge scans

  • Pac-Man: Front Cover (GB · United States)
    Front Cover (GB · United States)
  • Pac-Man: Front Cover (GB · Germany)
    Front Cover (GB · Germany)
  • Pac-Man: Front Cover (GB · Japan)
    Front Cover (GB · Japan)
  • Pac-Man: Front Cover (NGPC · United States)
    Front Cover (NGPC · United States)
  • Pac-Man: Front Cover (NGPC · Japan)
    Front Cover (NGPC · Japan)
  • Pac-Man: Front Cover (NGPC · France, Germany, Italy, Spain, United Kingdom)
    Front Cover (NGPC · France, Germany, Italy, Spain, United Kingdom)
  • Pac-Man: Back Cover (GB · United States)
    Back Cover (GB · United States)
  • Pac-Man: Back Cover (GB · Germany)
    Back Cover (GB · Germany)
  • Pac-Man: Back Cover (GB · Japan)
    Back Cover (GB · Japan)
  • Pac-Man: Back Cover (NGPC · United States)
    Back Cover (NGPC · United States)
  • Pac-Man: Back Cover (NGPC · France, Germany, Italy, Spain, United Kingdom)
    Back Cover (NGPC · France, Germany, Italy, Spain, United Kingdom)
  • Pac-Man: Media (GB · United States)
    Media (GB · United States)
  • Pac-Man: Media (GB · Japan)
    Media (GB · Japan)
  • Pac-Man: Media (NGPC · United States)
    Media (NGPC · United States)
  • Pac-Man: Media (NGPC · France, Germany, Italy, Spain, United Kingdom)
    Media (NGPC · France, Germany, Italy, Spain, United Kingdom)
  • Pac-Man: Manual (GB · United States)
    Manual (GB · United States)
  • Pac-Man: Manual (GB · United States)
    Manual (GB · United States)
  • Pac-Man: Spine/Sides (GB · Japan)
    Spine/Sides (GB · Japan)
  • Pac-Man: Spine/Sides (GB · Japan)
    Spine/Sides (GB · Japan)
  • Pac-Man: Spine/Sides (GB · Japan)
    Spine/Sides (GB · Japan)
  • Pac-Man: Spine/Sides (GB · Japan)
    Spine/Sides (GB · Japan)
  • Pac-Man: Manual (GB · Japan)
    Manual (GB · Japan)
  • Pac-Man: Manual (GB · Japan)
    Manual (GB · Japan)

Screenshots

  • Pac-Man: Title Screen (GB)
    Title Screen (GB)
  • Pac-Man: Ready! (GB)
    Ready! (GB)
  • Pac-Man: Eat power pellets to scare the ghosts. (GB)
    Eat power pellets to scare the ghosts. (GB)
  • Pac-Man: Title screen with players to select. (GB)
    Title screen with players to select. (GB)
  • Pac-Man: This is the only dialogue to chase the ghosts away. (GB)
    This is the only dialogue to chase the ghosts away. (GB)
  • Pac-Man: Title screen / Main menu (NGPC)
    Title screen / Main menu (NGPC)
  • Pac-Man: Character introduction (NGPC)
    Character introduction (NGPC)
  • Pac-Man: Gameplay - scrolling screen mode (NGPC)
    Gameplay - scrolling screen mode (NGPC)
  • Pac-Man: Gameplay - full screen mode (NGPC)
    Gameplay - full screen mode (NGPC)

Data by MobyGames.com

Releases

PlatformReleasedRegionsPublishers
26001980-05-22JP, europe, north-americaNamco, Midway Games
Amiga1980-05-22JP, europe, north-americaNamco, Midway Games
C641980-05-22JP, europe, north-americaNamco, Midway Games
GBA1980-05-22JP, europe, north-americaNamco, Midway Games
GBC1980-05-22JP, europe, north-americaNamco, Midway Games
GG1980-05-22JP, europe, north-americaNamco, Midway Games
MSX1980-05-22JP, europe, north-americaNamco, Midway Games
NES1980-05-22JP, europe, north-americaNamco, Midway Games
PC1980-05-22JP, europe, north-americaNamco, Midway Games
PS41980-05-22JP, europe, north-americaNamco, Midway Games
PSP1980-05-22JP, europe, north-americaNamco, Midway Games
SNES1980-05-22JP, europe, north-americaNamco, Midway Games
X3601980-05-22JP, europe, north-americaNamco, Midway Games
XB11980-05-22JP, europe, north-americaNamco, Midway Games
ZX1980-05-22JP, europe, north-americaNamco, Midway Games
INTV1983-12——
GB1990-11-16JP, north-america, palNamco
NGPC1999France, Japan, United Kingdom, United StatesNamco, SNK
78002005worldRobert DeCrescenzo
Wii2007-04-13——
3DS2011-08-04——
Wii U2013-05-02——
Switch2021-09-23——

Barcodes

  • 0018484005510
  • 0722674020060
  • 4907892040021
  • 4964808601493
  • 5055000800315

Where this comes from

These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.

Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.

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