Basic entry · 3DO

Theme Park

Also known as Sim Theme Park, Theme Park DS

Theme Park is a 2007 3DO, Amiga, DOS, Jaguar, MD, NDS, PC, PS1, PS3, PSP, Saturn, Sega CD, SNES, Vita game by EA Studios Japan.

This is a basic entry from public sources. It is not a written Codex page yet, so it lists facts without checking them against a second source.

About the game

Theme Park is a construction and management simulation game in which the player designs, operates, and expands an amusement park. The goal is to attract visitors, keep them entertained, and turn the park into a profitable business.

The player begins with an open plot of land and must build paths, queues, rides, shops, and scenery. Early attractions include smaller rides such as teacups and haunted houses, while later research unlocks more elaborate attractions, including water rides and custom-designed roller coasters. Trees, lakes, and other decorative features can improve the park’s appeal, while careful path and queue placement helps visitors move efficiently between attractions.

Visitors have needs and reactions of their own, becoming hungry, thirsty, bored, sick, or frustrated by high prices, crowded paths, long queues, and poorly placed facilities. Shops and stalls are therefore an important part of the business. Visitors can buy food, drinks, and souvenirs, and the player can adjust details such as pricing and product ingredients. For example, increasing salt in food can encourage visitors to buy more drinks, while sugar and caffeine can affect demand for other items. These small management choices can improve profits, but they may also affect guest satisfaction.

The park also requires staff to run smoothly. Handymen keep paths clean, mechanics repair rides, entertainers improve guest happiness, and security guards help prevent trouble. Staff wages must be managed, since workers may demand higher pay or go on strike if they feel underpaid. Rides must also be maintained as they age, since breakdowns, accidents, and poor reliability can hurt the park’s reputation and endanger visitors. Litter, long queues, high prices, and visitor complaints all need attention if the park is to remain successful.

Beyond day-to-day park operation, the player must manage finances, research, and competition. Statistics screens provide information about attendance, income, guest happiness, ride performance, and overall financial health. Funding research unlocks new rides, shops, and improvements, while competing parks provide a measure of the player’s success in the wider amusement-park industry. Successful parks can eventually be sold for profit, allowing the player to buy land in new locations and continue building a global amusement-park empire.

The game can be played in three modes. Sandbox emphasizes park design and construction with fewer business concerns, while Sim adds more management elements. Full mode includes the most strategic depth, requiring the player to handle broader business systems such as finances, staff relations, research, competition, loans, land value, company shares, and stock market activity while building a successful park.

MobyGames · MobyGames API terms

Facts

First released
2007-03-20
Developers
EA Studios Japan
Publishers
Electronic Arts, Inc.
Genres
Strategy / tactics, Diagonal-down, Free camera, Real-time, City building / construction simulation, Managerial / business simulation, Point and select
Ratings
MobyGames score 7.7 (163 votes) · MobyGames

Covers and screenshots

Box, manual and cartridge scans

  • Theme Park: Front Cover (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
    Front Cover (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
  • Theme Park: Front Cover (NDS · The Netherlands)
    Front Cover (NDS · The Netherlands)
  • Theme Park: Front Cover (NDS · Australia)
    Front Cover (NDS · Australia)
  • Theme Park: Back Cover (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
    Back Cover (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
  • Theme Park: Back Cover (NDS · The Netherlands)
    Back Cover (NDS · The Netherlands)
  • Theme Park: Back Cover (NDS · Australia)
    Back Cover (NDS · Australia)
  • Theme Park: Media (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
    Media (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
  • Theme Park: Media (NDS · The Netherlands)
    Media (NDS · The Netherlands)
  • Theme Park: Media (NDS · Australia)
    Media (NDS · Australia)
  • Theme Park: Media (NDS · Germany)
    Media (NDS · Germany)
  • Theme Park: Spine/Sides (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
    Spine/Sides (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
  • Theme Park: Manual (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
    Manual (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
  • Theme Park: Manual (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)
    Manual (NDS · Denmark, Ireland, Norway, Sweden, United Kingdom)

Data by MobyGames.com

Releases

PlatformReleasedRegionsPublishers
3DO1994——
Amiga1994——
DOS1994——
Jaguar1995——
MD1995——
Saturn1995——
Sega CD1995——
SNES1995——
PS11995-10——
NDS2007-03-20Australia, France, Germany, Italy, United Kingdom, United StatesElectronic Arts, Inc.
PS32008-11-06——
PSP2008-11-06——
Vita2012-08-28——
PC2013-12-09——

Barcodes

  • 0014633153262
  • 5030931055423
  • 5030932055422
  • 5030941055420

Where this comes from

These facts were gathered automatically. Text from Wikipedia is shared under CC BY-SA 4.0.

Data by MobyGames.com · Description, ratings, cover scans and screenshots come from MobyGames and are shown under its API terms.

  • MobyGames · MobyGames API terms · retrieved 2026-11-10

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